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- Warp is a real-time space war game. This means that the enemies will keep
- playing even when you sit still. Another peculiarity is that things which
- blow up can damage other things around them. Universes above a critical
- density may chain react.
-
- The game starts at difficulty 1, and gets more difficult with each
- succeeding wave, up to difficulty 99. You're not likely to get that far.
- (Invoking warp with a -b switch causes the difficulty to increase more
- slowly, but games count only a tenth as much.) The game starts with
- 5 Enterprises and 3 Bases, and you get more for surviving long enough.
- The game is over when you run out of Enterprises and Bases.
-
- The object of the game is to get as many points as possible. This is done
- by destroying as many enemies as possible. This is not a trivial task.
- Each wave starts with one Enterprise and one Base, and continues until
- either both the Enterprise and Base are destroyed, or all the enemies
- (including any homing torpedoes) are destroyed. It is possible to abort a
- wave, but you will be penalized for it. The game may be saved between waves.
-
- A -x switch causes any saved game to be ignored, and causes the new game
- not to be saveable. Hence it is possible to run test games without
- invalidating a currently saved game.
-
- The game is played in a 23 x 40 double wrap-around universe. Everybody
- (both you and the enemies) gets the chance to move once every second,
- unless a -l (low-speed) switch was given or you are under 2400 baud, in
- which case it's every two seconds. The following symbols are displayed:
-
- FRIENDS
- E Enterprise with shields e Enterprise without shields
- C Cloaked E with shields c Cloaked E without shields
- B Base with shields b Base without shields
- + Friendly torpedo M Harry Mudd
-
- ENEMIES
- K Klingon G Gorn
- R Romulan A Apollo
- Romulan with cloaking device! & Space Amoeba Nucleus
- T Tholian >,< Planet crusher
- x,X Hostile torpedo o,O Homing torpedo
- P Pirate M Harry Mudd
-
- MISCELLANEOUS
- * Star @ Inhabited star
- |,-,/,\ Web ~ Protoplasm
- other Friendly Freighter, for now...
-
- The following keys control the DIRECTION of your various actions:
-
- h or 4 left
- j or 2 down
- k or 8 up
- l or 6 right
- b or 1 down and left
- n or 3 down and right
- y or 7 up and left
- u or 9 up and right
-
- (You will note that the letters are the same as other visual games, and the
- numbers are for use with a keypad.) By themselves, these keys move either
- the Enterprise or the Base, whichever is the current vessel. When shifted,
- they fire photon torpedoes in the specified direction from the current
- vessel. When used with either the CTRL key or the FUNCT key, phasers
- (turbo-lasers for the Base) are fired in the specified direction. (CTRL
- won't work with numbers, and FUNCT probably doesn't exist on non-TVI
- terminals.) When preceded by an 'a', an attractor beam is fired in the
- specified direction, and when preceded by an 'r', a repulsor beam is fired.
-
- These keys have special functions:
-
- del or % fire photon torpedoes in every (reasonable) direction
- s stop all friendly torpedoes
- S or 0 stop the Enterprise when in warp mode
- d destruct all friendly torpedoes (quite useful)
- D destruct the current vessel (commit suicide)
- i/w switch to Enterprise and put into impulse/warp mode
- c/v switch to Enterprise and put into cloaking/visible mode
- p switch to Base (not very mnemonic, but 'b' is taken)
- o switch from Enterprise to Base, or vice versa
- z zap explosions (multiple zaps extend further) (E only)
-
- ^R refresh the screen
- ^Z suspend the game (on a bsd system)
- q asks if you want to exit this wave (will not work
- within 10 cycles of previous q command)
- Q exit this game (not wave)
- ? display a summary of these commands
-
- There may be additional commands listed in your terminal's keymap file.
- Unrecognized keystrokes are ignored. IF YOU FORGET ALL THE OTHER COMMANDS,
- REMEMBER "?", which gives you help.
-
- Commands for moving the Enterprise may operate in one of two ways. If it
- is in impulse mode, movement commands affect the position of the ship;
- if it is in warp mode, movement commands affect the velocity instead.
- The Base always moves in impulse mode. Since multiple commands may be
- entered in one turn (if you can type fast enough), it is possible to jump
- over things even in impulse mode. In a crowded universe this may be the
- only way to go.
-
- (Actually, motion commands always change the velocity--the actual motion
- does not occur until the next turn. Impulse mode simply causes the
- velocity to be zeroed out at the end of every turn. Phaser commands, on
- the other hand, are executed immediately. If you want to move and fire a
- phaser, you must wait for the motion to actually occur before typing the
- phaser command, or the phaser fires from your old position. This is a
- feature, not a bug, and is intended to reflect reality. Really.)
-
- If multiple torpedo launching commands are given in a turn, a single torpedo
- is launched with extra velocity. You can thus launch photon torpedoes over
- objects in the way, and get them where you want them quickly. This feature
- works well with the destruct button. Variations on this may be useful
- against the Space Amoeba.
-
- NOTE: Phasers destroy the target by blasting the projected next location of
- the object hit. This means that if the object hit, be it Klingon, Romulan or
- Enterprise, changes velocity in the same turn, it can elude the effect of
- the phaser! (Note that this also means that if you phaser a Klingon or
- torpedo that is about to ram you, you will be phasered as well as he/she/it.
- This can be embarrassing, not to mention deadly.) Smart players move
- immediately upon phasering something at short range, or whenever they
- think they might get phasered (in other words, most of the time).
-
- Objects with larger mass can bounce objects with smaller mass out of the way.
- In a crowded universe the bouncee can bounce quite a way before finding an
- empty place to land. If you let the Tholians fill up the universe with web,
- so that there is no place to bounce to, the Tholians win that wave.
-
- The status line across the top gives the current mode, the number of
- points accumulated this wave, the Enterprise's energy and torpedoes, the
- Base's energy and torpedoes, the number of stars, the number of enemies,
- and the stardate. You will note that nice things happen to your energy levels
- when you put the Enterprise next to the Base, or the Base next to some stars.
- Bad things happen inside an Amoeba.
-
- An object is destroyed when its energy goes negative, either from a direct
- hit, or from the blast of the previous turn's explosions. Enemies and
- stars start with random amounts of energy. High energy enemies can go warp
- 2. A Romulan with sufficient energy maintains a cloaking device. Tholians
- spin web, Gorns shoot homing torpedoes, and the Planet Crusher munches
- anything in its way, even Apollo. Apollo won't let you go unless you kill
- him, but he loves you very much and beefs up your shields considerably.
- Both Apollo and the Planet Crusher recharge themselves, so you must hit
- them hard in a single turn to do them in. (Yes, the Planet Crusher must be
- shot in the mouth--he can only die of gluttony--and he blasts out of his
- mouth when he dies.) Tholian web may be crossed only by coasting across it
- in warp mode, or by blasting it (but web blasts extend twice as far as
- normal blasts, so keep your distance). The Space Amoeba sucks energy and
- grows, and you must destroy the nucleus. Somehow. There are at least four
- ways. Phasers won't work on the big ones.
-
- Pirates turn inhabited star systems into uninhabited ones. Even Friendly
- Freighters will take potshots at you if you get them mad enough.
-
- Note that because of the size of the Base's turbo-lasers (the Base does not
- have phasers) they cannot shoot anything next to the Base. (This is why the
- Death Star died!) In part, this is to protect the Enterprise. It also lets
- you shoot over one adjacent star. The Enterprise's phasers will shoot over
- a arbitrary number of adjacent, contiguous stars, including inhabited ones.
- Phasers die away with distance, so don't expect them to kill everything with
- one blow.
-
- While the Enterprise's shields are up (when it is displayed as "E" rather
- than "e"), hits on it count only a fifth as much (or even less if you are
- moving in warp mode). The shields are automatically maintained as long as
- there are more than 500 units of energy for the Enterprise. The Base also
- has shields, which stay up as long as it has at least 1000 units of energy.
-
- Aside from losing energy, the Enterprise can also take damage, either random
- damage from getting blasted, or specific damage when a system is in use
- and breaks down under the load. In place of the score you will see the
- Estimated Time to Repair. Sometimes docking helps to get things fixed faster.
- If you lose both your warp and impulse engines, try the tractors. The
- Base doesn't take damage because it has much more redundancy than the
- Enterprise.
-
- You get points for destroying enemies and hostile torpedoes. At the end of
- a wave, you also get bonus points for saving stars, saving the Enterprise
- and Base, and for having an efficiency rating higher that 0.8. You get
- NEGATIVE bonus points for letting friendly life forms get blown up, and for
- giving up. Bonuses tend to be scaled by the ratio of the number of points
- you got over the number of points you could have got. If you think you are
- done with a wave, but it won't quit, there may be homing torpedoes that you
- haven't destroyed--you must make the universe safe for posterity, you know.
-
- When you have used up your Enterprises and Bases (or quit), your score will
- be posted to the scoreboard. You may see the scoreboard outside of the game
- simply by giving the command "warp -s".
-
- If you get bored, you can always play with some of the undocumented switches
- that are used to test warp. Such funny games go on their own scoreboard.
- For kicks try "warp -x -d50 -C -\& -G -T -E400 -S5" and then go hide. Quick.
-
-